I'll be waiting to buy ( BURNT too many times HOPING the game will rock, to just be let down) the new one. Give me what I ( and I HOPE you ) want, and my money would flow freely.
Anyboby play the old Rainbow Six game on PC and console? Remember the difference between them? Maps bigger, sutters in windows could be opened and closed. Just build UPON the game, not reinvent it. I just dont get it ( Well the developers seem to not get it is a better way of putting it). Buildings or moutains or the sun blocking your long range view. Todays game have gone a step backwards, not forwards. View distance is so missing in todays new games. Is it really that hard to do? Skip all the mindless new CReP they add to the game to make it NEW, yet ship on what made it GREAT.
I would be so, so happy to have the ORIGINAL GR game ( and / or Rainbow six ) just updated with NEW maps, plus the old ones. Small maps, limited choices, but hey, more cutscreens ( yaaaaa, NOT ).
You don't need to make a NEW game out of it, just add new maps, and update the look. How hard can it be to take the OLD GR and just add the new LOOK of todays games? REALLY. No, I am not saying that Ubisoft could perform the miracle of turning Future Soldier into a true Ghost Recon game, but if there is the off-chance for them to at least limit the sacrilegious impact of GR:FS on the holy name of Ghost Recon, I'd be all for it. It's probably too late in the development cycle (read: devs might be too lazy) to implement first-person view in addition to third-person puppet view, and the cover system (read: low-walls-everywhere-system) spells doom for realistic map layout, but they could at least implement a sort of "Less Ridiculous Mode" that disables the Harry-Potter-invisibility-cloak security blankets, RoboCop robotic legs, StarWars force fields, Superman X-ray vision, shoulder-mounted missile launchers (couldn't even find any comic hero with this), and the neon circles and bottle openers on weapons. BAD (enjoyed OFP), never the less they are my favorite developer nowdays because of their support and they listen the community just like RSE did back in the dayĪs Ubisoft seems to be in permanent U(bisoft)-turn mode as of late - as witnessed by their back-and-forth about (not?) releasing(!) Future Soldier for PC (or not?) and their little DRM shuffle - there might yet be an, admittedly small, chance for them to finally see the light (well, some light) on this one too and surprise us all by toning down the clown factor of GR:FS somewhat. SP/MP and the game works out of the box on the other hand BI SP experience is.well. Very well said and just like you I have most of them even VBS-2 (sadly no VBS-1) the way I see it the OGR crowd enjoys both aspects of the game Granted if you play ArmA a lot, and tweak it's control setup enough you can get something that approximates Ghost Recon - but those hours spent learning and fiddling in ArmA, are hours spent playing and exploring Ghost Recon's tactical depth - which translates (for this Tactical Realism FAn anyway) to less frustration and more challenge and fun. operations that come effortlessly and naturally in the real world are effortless and natural in Ghost Recon as well. ArmA may offer higher resolution simulation and more realistic control granularity, but Ghost Recon's control interface is more intuitive and realistic to me i.e. Where ArmA falls down for me and Ghost Recon still sets the bar is the man-machine interface.
I own and enjoy all the BI OFP and ArmA games and expansions and even bought VBS-1 and 2.
Probably the last remaining true tactical FPS realism game is of the ongoing BIS OFP/ARMA series, started with Operation Flashpoint: Cold War Crisis, 2001 (plus the BIS expansion pack Resistance), that is still played and highly acclaimed, the series are somewhat less acessible to the casual player, so the community is regarded as formed mostly of true fans, die-hard players.