You can find mods for this one easily enough on steam workshop so won't bother posting links.
Whether this falls into the or category will be subjective but if you didn't already know about that one, now you do.ĭarth mod is a must have for this one, straight up enhances the game in every way including better ai. Know how the xpiratez mod for xcom could be seen as being nothing more then a smut mod by judgemental folk yet is an insanely well thought out mod with good gameplay? There's an equivalent for total war, the amazons mod! I actually do have a saucy suggestion for this one. Is interesting to compare and contrast the two, and if nothing else got introduced to two steps from hell thanks to this mod since a lot of their songs are used in the ost which fits the setting perfectly.įor vanilla runs, stainless steel is considered the gold standard. The latter was around long before CA went ahead and made an actual warhammer title, something that used to be considered a wild delusion by optimistic stoners. There's a bunch of total conversion mods covering the Elder Scrolls, Legend of Zelda, Game of Thrones and.Warhammer. Also Repanse as just a general cakewalk through an easy area.Ĭlick to expand.Since been mainly playing total warhammer/shogun 2 on coop the last few years I'm not quite as well versed in mods for the older titles as I used to be so take all I say with a grain of salt in case my nostalgia goggles blind me. I'd throw Tehenuain and Ikit Claw up there as very OP starts so long as you get past a slightly rocky early game. If Kroak doesn't get at least 1000 kills per fight its probably because you weren't fighting 1k enemy units. Dark Elves also have a much better army, easiest economy in the game (literally scales up the more you fight), and all the Dark Elf starts are in corners or on the map edge and so are strategically superior to starting in the middle.
Pirates are really just objectively inferior to Dark Elves since Black Arks are vastly better than their ship-things. Both the new high elf lords look like they might be better too but I haven't used them.
Alith Anar has way better potential if you get a decent start (ambush on attack is the most abusable shit in the game). Alarielle is just better in general and has a much easier start due to early access to and boosting the most powerful high elf archer in the game. Honestly don't see all the rage about Tyrion. Vampire Count skellie spam is way, way stronger since you can actually just run everywhere with 80 unit armies only needing to pay for the lord. Furthermore Tomb Kings are hard capped on number of armies (I think?) so once you grow big and are fighting on multiple fronts you need actual quality. I literally put this to the test just a few pages back as Arkhan where a single settlement minor Brettonian faction was able to throw 2 stacks of peasants which would have wiped my two stacks of mostly skellies in auto resolve. They get completely annihilated by even mediocre AI armies on legendary/very hard.
Those interested can download it from here. Moreover, version 3.95 features many improvements in projectile ballistics and physics for all missile types, as well as more realistic movement & physics for the troops. DarthMod improves significantly the AI and gameplay for both Total War: Shogun 2 and Total War: Shogun 2 Fall of the Samurai, and this new version comes with enhanced and superior Battle AI both in Land and Naval battles due to many adjustments in formations and other related factors. Modder ‘DARTH_VADER’ has released a new version for his amazing Shogun II mod, DarthMod.